2024-02-20, 06:57 PM - Word count:
As the SSL reaches the end of its thirteenth season, the Board of Directors continues to look into ways to ensure that the league remains fun and competitive for all users and organizations.
Over the course of this past season, a number of organizations have seen their managers and assistant managers stepping down, or voicing their intent to do so. In many cases, these vacancies still have yet to be filled, and as things stand multiple organizations completely lack any managerial setup. This obviously makes it difficult for these organizations to continue to field teams in the Major and Minor divisions, which is in turn unfair to users with players in these organizations.
We’ve previously discussed the issue of user burnout, which of course is a recurring problem with sim leagues such as the SSL. Often, one user will take on several different roles for an extended period of time to try to keep things moving. This usually results in the user wearing out sooner than they would if they only had one set of responsibilities to worry about. As the Board has previously made clear, we believe that the best way to help avoid this is for as many people to chip in with the running of the league as possible, be it working with the Football Manager sim files, grading predictions and point tasks, approving updates or, in this case, helping to manage organizations. For that reason, we always encourage those who are willing to join the SSL staff to jump in wherever they feel they can contribute the most.
While it is possible for one person to manage an organization by themselves, this need not necessarily be the case; indeed, several teams are outfitted with multiple managers and/or assistant managers to divide the workload. And with each organization fielding two teams, the extra pairs of eyes and hands absolutely come in handy. Not only that, but there’s no need to be a Football Manager expert or a master soccer tactician to become an SSL manager. All you really need are the ability to fulfill a handful of seasonal and weekly tasks and the desire to learn.
If you’re new to the SSL, or if you’ve been interested in managing before but haven’t felt ready, we’d like to welcome you to apply to manage one of the organizations currently experiencing management vacancies. As stated above, it’s more than possible for two or even three people to work together to manage an organization, but the job is still very much within the wheelhouse of one person if needed. If you don’t want to manage an organization but still want to help work with the league, please reach out to @Canadice or any other member of the Board of Directors; the SSL is always in search of people to help keep the league running smoothly.
One thing we are adjusting as an added incentive to take on a role in the league is the pay structure. Jobs are structured into three tiers based on an assumed level of commitment needed to fulfill the responsibilities of the role. All jobs give 6 capped TPE per week which alongside the Activity Check fills the 12 TPE cap, and depending on the tier you are also given a monetary salary every season. The adjustments we are making to the job earning are as follows:
Tier 1: 6 capped TPE and $1.5 million per season.
Tier 2: 6 capped TPE and $2.5 million per season.
Tier 3: 6 capped TPE and $3.5 million per season.
Users holding multiple jobs will be maxed out at earning $5 million (combined salary of a tier 1 and 3 job) per season. With the “recent” additions to the Player Store, there are now a multitude of ways to spend money earned from contracts and jobs. We have continuously in our discussion about these tiers considered that we do not want the league to become a completely money-focused league as many others are while at the same time compensating users who are helping the league run.
Over the course of this past season, a number of organizations have seen their managers and assistant managers stepping down, or voicing their intent to do so. In many cases, these vacancies still have yet to be filled, and as things stand multiple organizations completely lack any managerial setup. This obviously makes it difficult for these organizations to continue to field teams in the Major and Minor divisions, which is in turn unfair to users with players in these organizations.
We’ve previously discussed the issue of user burnout, which of course is a recurring problem with sim leagues such as the SSL. Often, one user will take on several different roles for an extended period of time to try to keep things moving. This usually results in the user wearing out sooner than they would if they only had one set of responsibilities to worry about. As the Board has previously made clear, we believe that the best way to help avoid this is for as many people to chip in with the running of the league as possible, be it working with the Football Manager sim files, grading predictions and point tasks, approving updates or, in this case, helping to manage organizations. For that reason, we always encourage those who are willing to join the SSL staff to jump in wherever they feel they can contribute the most.
While it is possible for one person to manage an organization by themselves, this need not necessarily be the case; indeed, several teams are outfitted with multiple managers and/or assistant managers to divide the workload. And with each organization fielding two teams, the extra pairs of eyes and hands absolutely come in handy. Not only that, but there’s no need to be a Football Manager expert or a master soccer tactician to become an SSL manager. All you really need are the ability to fulfill a handful of seasonal and weekly tasks and the desire to learn.
If you’re new to the SSL, or if you’ve been interested in managing before but haven’t felt ready, we’d like to welcome you to apply to manage one of the organizations currently experiencing management vacancies. As stated above, it’s more than possible for two or even three people to work together to manage an organization, but the job is still very much within the wheelhouse of one person if needed. If you don’t want to manage an organization but still want to help work with the league, please reach out to @Canadice or any other member of the Board of Directors; the SSL is always in search of people to help keep the league running smoothly.
One thing we are adjusting as an added incentive to take on a role in the league is the pay structure. Jobs are structured into three tiers based on an assumed level of commitment needed to fulfill the responsibilities of the role. All jobs give 6 capped TPE per week which alongside the Activity Check fills the 12 TPE cap, and depending on the tier you are also given a monetary salary every season. The adjustments we are making to the job earning are as follows:
Tier 1: 6 capped TPE and $1.5 million per season.
Tier 2: 6 capped TPE and $2.5 million per season.
Tier 3: 6 capped TPE and $3.5 million per season.
Users holding multiple jobs will be maxed out at earning $5 million (combined salary of a tier 1 and 3 job) per season. With the “recent” additions to the Player Store, there are now a multitude of ways to spend money earned from contracts and jobs. We have continuously in our discussion about these tiers considered that we do not want the league to become a completely money-focused league as many others are while at the same time compensating users who are helping the league run.