Forum Clock: 2025-12-07 09:54 PST
 


Proposing a Talent System
#1
Its going to be my first season in a minor team, I got drafted and drastic change is going to be made to my player, which is completely understandable, but still it is kind of a bummer, because I set out wanting to create a certain type of player and have been writing article on him trying to build up a story, but now it have to be retconned.

  Looking at the current stat system and reroll function, the things that teams are going to look into when drafting a player are the tpe and how active the user is, because the more tpe a user have the better the player will be, and with the reroll function they can just recreate the player into whatever the team needs, so it only strengthen that thought process, and I think it takes a lot away from the player creation aspect of the league. Another problem is the ''pace merchant'', its just the superior stat, no matter in game or even irl, you are handicapping yourself if you are not putting point in to pace and acceleration, so it naturally leads to everyone being pacy, and less point are getting put into other stats, this severely harms the build diversity.

  To be clear I don't see the reroll function as a bad things, because no matter how be the league is going to become, theres no way we can ever accomodate everyone's preferred position, its honestly a miracle that we don't have an overflow of strikers.

  I also read the post by @woog https://forum.simulationsoccer.com/showt...p?tid=8254, and it inspired me on the issue, and came up with another solution that may work hand in hand with his idea.

  The talent system, the big change will be that all stats will have a hard 17 max cap on it, and the only way to unlock that cap to 18-20 is with talent point, every user will have 3 talent points at the start of player creation, they must choose which 3 stats they want to put it on to unlock the cap at the start, this is a one and done thing, it can't be reverted not even with reroll, the reroll function will stay the same but it can't change the talent point allocation.

  For example I want to build DM that bully people off the ball, I will put my 3 talent points into tackling, anticipation and strength, and I finished my academy season earning most of my tpe, but I am not one of the top earners, the draft comes around, team's first priority will still be tpe, but now theres another thing to consider the talent points allocation, a team may be looking for a ball winning midfielder, they look at the top earners but none of them are allocating their talent point onto the stat they want, so even with reroll, they will not end up as the peak of that position, so they will continue to look for user further down the list, and my player got the talent that they want, and they may end up picking a user with less tpe instead of the top earners, so I as the user will be happy, because even if my player end up in another position, the best part of my player will still be utilized, and the team also get a player that stands out in certain stats in the league.

  Of course this is an idealistic situation, I think users and teams will still lean toward putting it toward pace, but at least I think this will help with the build diversity, and maybe paired with @woog idea it could work even better.
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#2
Interesting idea, but I fear that putting them all into pace will be by far the best build, forcing everyone to do it. Someone with more testing experience might be able to balance it though.

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